There are many online games you can play.
Many require a good strategy to succeed.
These can include
1.
War Games: You could be setting up a trap for the enemy and wait for the ambush. Maybe in a jungle or other setting.
2.
Business Games: Setting up traps to stop or hasten the merger of a large corporation.
3.
Non Violent Games that focus more on reasoning and negotiating skills.
What you do is set traps for your opponet to fall into them whilst trying to avoid them yourself. You need to keep your wits about you, keeping a careful eye on everything. Basically the idea is that you take advantage of your opponents weakness with a plans that are good enough to win you the game.
Strategy Online games are very rewarding to play and suit people of every skill level. You learn valuable skills of reasoning, patience and perserverence. And they provide an outlet for releasing your tension and aggressions.
Here is a broad list of Online Games:
~ kids games
~ card games
~ solitaire games
~ multiplayer games
~ memory games
~ Tetris
~ sports
* soccer
* basket ball
* hockey
* shooting
~ role playing games ( RPG )
~ fantasy games
~ vitual games
~ action games
~ adventure games
~ war games
~ fighting games
~ gambling games
Offline Games
Solitaire Card Games:
Now to do all these online games you need a computer and an active internet connection. What if you were in a tramping hut, ski lodge or recovering from an operation in hospital and you were hankering a game or two on your own. Well, in these situations always take a pack of cards and a repetoire of games with you ( preferably in your head so you don't take up space in a pack or bag with a heavy book )
Here are two games of patience:
Game 1.
Clock Patience: This is a game of card solitaire and is purely a game of chamnce with no skill level. However it is fun to see how often you can get it to come out.
Method:
1. Shuffle full deck of 52 cards.
2.. Visualising a clock as a template, start at the top or 12 position, place 1 card facedown in each of the number positions ie 1, 2, 3, etc. You will end up with 12 cards in a circle to represent the 12 hour clock.
2. Place 1 card in the middle facedown to represent the hands.
3. Go round and place another card on top of the first set of cards.
4. Repeat this 2 more times so that you have 13 piles of 4 cards with 12 piles in a circle and 1 pile in the middle.
5. Turn up the first card on the middle.
6. Place it outwards from the corresponding set of cards representing the hour eg if you turn over a 5 then you place this card out from the five pile.
7. You then turn over the top card of the hour eg 5 that you got.
8. This card goes to the corresponding hour and you repeat the process until you get 4 kings in the middle or you get all the cards turned over.
Please note that Ace = 1 Jack = 11 Queen = 12 and King = 13 ( which goes in the middle )
Game 2: (can not remember the name of this game)
The aim of this game is to get 1 pile of cards at the end. It is not a complete game of chance as there is some thinking to do as to what moves are the best options.
1. Shuffle full deck of 52 cards.
2. Turn over each card 1 at a time and lay them face up next to each other. Start with a few cards and think of your moves. Look at point 3 and 4.
3. Look at each card in relation to the previous few and ones after. What you have to do is to move cards onto other cards using the following rules:
a. if the top two cards next to each other are in the same suit or have the same number, then you can move the second pile of cards onto the first pile of cards.
b. if the top cards of two piles of cards three along from each other have the same suit or number then the second pile cam be moved onto the first pile.
eg
3 hearts : 2 spades : 6 diamonds :
3 clubs
The 3 clubs pile can be moved onto the 3 hearts pile as they are thtree along from each other or there is a gap of two card piles inbetween.
4. So you continue turning cards up from your main pile until all have been place on the table. You have to work out the best piles of cards to move in order to get the least amount of piles at the end or just 1 pile which is your aim.
you may have a sequence like this:
Ace clubs: 3 spades: 2 spades: 3 clubs
Options of play.
1. place the 2 spades on the 3 spades - to get 3 piles
2. place the 3 clubs on the ace clubs;
place the 2 spades on the 3 spades: - to get 2 piles
3. place the 3 clubs on the ace clubs;
place the 3 spades on the 3 of clubs;
place the 2 spades on the 3 spades: - to get 1 pile
So you see that option 3 gives you the least amount of piles at the end.